Radiant Historia also offers a breadth of characters to choose from, spear-wielders to tank characters. It was especially helpful for getting my healer characters to come up front and heal the party before we perished because of my inadequate decision-making. This tactic I found to be extremely handy when I was dealing with difficult bosses that would not let up. When tactfully used, you could deal with immense damage to the enemy character with just a few simple changes to your party turns. Doing so would allow you to daisy chain combos which would increase the level of damage that would be applied to the enemy. One example of this is being able to change the turn of the current character, exchanging it for one of your other party members. Essentially allowing you to position your characters in different ways, that would offer stat boosts or battle effects against your enemy. However, the system offers a ‘character staging’ setup. It offers a turn-based strategy approach, that works with turns based on the degree of the commands you use for your characters. Radiant Historia’s combat system is not one that is unique to the genre. The discoverability of content and the interaction you have with characters among others is quite literally “halted” in time. In particular, when you are on a mission that necessitates the need to jump through different nodes in the game, you’re limited to what you can do around that event. While a very interesting mechanic in a JRPG, the node system can indeed become awfully repetitive. You’re not overwhelmed with multiple nodes to keep track of, and luckily characters will give hints to where you need to be going, in case of being lost. Timeline jumping may sound exceptionally confusing, and that’s because it can be, but Radiant Historia manages to keep the jumping around tame. Some events that you visited in the past also will change depending on what current event is going on in your timeline. However, Radiant Historia promotes this method of approach as characters behave differently when you reach different nodes within the game. You may find yourself having to jump 2 or 3 points in time, before figuring them out. It works great when you get to utilize the chronicle to solve underlying puzzles. In my experience, the Chronicle is both a great idea, yet one that could see improvement. Or maybe you just want to see things burn. With that in mind, you can jump back in time to prevent that event from occurring twice. The decisions you make have consequences that will alter the history ahead of you. The chronicle is a very important tool in the game. It’s your job to journey through these events, to recreate history. The time segments, the game refers to as “Nodes.” These nodes are time periods consisting of past, present, and future events. You are given a book called the “White Chronicle” which essentially acts as a time leaping portal. To make decisions on what you think is right (partly). An interesting mechanic to the game is the use of time, past, present, and future. With your allies, you set out to take over the opposing kingdom. In where they dwell, the countries are fighting for domination over the remaining resources. The setting is a world that’s slowly losing its mana (energy) and nutrients that provide the planet with life. A knight, whose country is in war with another kingdom. The game introduces you to the main character, Stocke. Providing 60+ hours of tantalizing, and entertaining gameplay. The characters, story, and battle-system make this game feel like a unique JRPG experience. Radiant Historia was remastered for the Nintendo 3DS.
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